using UnityEngine;
using System.Collections;

public class Torch : DrawableGameObject 
{
	public Texture2D[] torchAnimation;
	
	public override void Start () 
	{
		base.SetAnimations(null, torchAnimation, null, null, null);
		base.Start();
	}
	
	void Update () 
	{
		RunAnimation();
	}
	
	public void RunAnimation()
	{
		base.RunAnimation("Run", "Loop");
	}
}
